Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6600
IntroThe Geforce GTX 1080 Ti features a clock speed of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also features a 352-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.Compare all of that to the Radeon RX 6600, which comes with core clock speeds of 1626 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1792 SPUs as well as 112 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should perform a lot faster than the Radeon RX 6600 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be much (approximately 82%) better at texture filtering than the Radeon RX 6600. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be much (approximately 25%) better at FSAA than the Radeon RX 6600, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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