Compare any two graphics cards:
Radeon RX 580 vs Radeon RX 6600
IntroThe Radeon RX 580 comes with a clock speed of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 6600, which comes with core speeds of 1626 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1792 SPUs as well as 112 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 580, in theory, should be a small bit faster than the Radeon RX 6600 overall. (explain)
Texel RateThe Radeon RX 6600 is a small bit (approximately 1%) faster with regards to texture filtering than the Radeon RX 580. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6600 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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