Compare any two graphics cards:
Radeon HD 7970 vs Radeon RX 6600 XT
IntroThe Radeon HD 7970 has a core clock frequency of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon RX 6600 XT, which comes with core clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 RAM. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7970 should in theory be a little bit superior to the Radeon RX 6600 XT in general. (explain)
Texel RateThe Radeon RX 6600 XT will be quite a bit (approximately 113%) more effective at texture filtering than the Radeon HD 7970. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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