Compare any two graphics cards:
Radeon HD 7950 vs Radeon RX 6600 XT
IntroThe Radeon HD 7950 comes with a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon RX 6600 XT, which has GPU core speed of 1968 MHz, and 8192 MB of GDDR6 RAM running at 2000 MHz through a 128-bit bus. It also features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6600 XT should in theory be a bit better than the Radeon HD 7950 in general. (explain)
Texel RateThe Radeon RX 6600 XT will be a lot (more or less 181%) faster with regards to anisotropic filtering than the Radeon HD 7950. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is superior to the Radeon HD 7950, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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