Compare any two graphics cards:
GeForce RTX 3080 Ti vs Geforce GTX 760
IntroThe GeForce RTX 3080 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1365 MHz. The GDDR6X memory works at a frequency of 1188 MHz on this particular card. It features 10240 SPUs along with 320 Texture Address Units and 112 ROPs.Compare those specifications to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular card. It features 1152 SPUs as well as 96 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti should in theory perform much faster than the Geforce GTX 760 overall. (explain)
Texel RateThe GeForce RTX 3080 Ti should be quite a bit (more or less 364%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3080 Ti is superior to the Geforce GTX 760, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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