Compare any two graphics cards:
VS

GeForce RTX 3080 Ti vs Radeon R7 240

Intro

The GeForce RTX 3080 Ti comes with a core clock frequency of 1365 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 384-bit bus, and uses a 8 nm design. It features 10240 SPUs, 320 Texture Address Units, and 112 ROPs.

Compare those specifications to the Radeon R7 240, which makes use of a 28 nm design. AMD has clocked the core frequency at 730 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce RTX 3080 Ti 350 Watts
Difference: 320 Watts (1067%)

Memory Bandwidth

Theoretically, the GeForce RTX 3080 Ti should perform much faster than the Radeon R7 240 overall. (explain)

GeForce RTX 3080 Ti 934297 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 905497 (3144%)

Texel Rate

The GeForce RTX 3080 Ti will be much (approximately 2892%) better at AF than the Radeon R7 240. (explain)

GeForce RTX 3080 Ti 436800 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 422200 (2892%)

Pixel Rate

The GeForce RTX 3080 Ti will be a lot (more or less 2518%) faster with regards to anti-aliasing than the Radeon R7 240, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce RTX 3080 Ti 152880 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 147040 (2518%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 3080 Ti Radeon R7 240
Manufacturer nVidia AMD
Year June 2021 October 2013
Code Name Ampere GA102-225-A1 Oland PRO
Memory 12288 MB 2048 MB
Core Speed 1365 MHz 730 MHz
Memory Speed 1188 GB/s 900 MHz
Power (Max TDP) 350 watts 30 watts
Bandwidth 934297 MB/sec 28800 MB/sec
Texel Rate 436800 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 152880 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 10240 320
Texture Mapping Units 320 20
Render Output Units 112 8
Bus Type GDDR6X DDR3
Bus Width 384-bit 128-bit
Fab Process 8 nm 28 nm
Transistors 28300 million 1040 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield