Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 570
IntroThe GeForce RTX 3070 Ti comes with a clock speed of 1575 MHz and a GDDR6X memory speed of 1188 MHz. It also uses a 256-bit bus, and makes use of a 8 nm design. It features 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare those specs to the Radeon RX 570, which makes use of a 14 nm design. AMD has set the core speed at 1168 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should theoretically be a lot faster than the Radeon RX 570 in general. (explain)
Texel RateThe GeForce RTX 3070 Ti will be quite a bit (about 102%) faster with regards to texture filtering than the Radeon RX 570. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 3070 Ti is superior to the Radeon RX 570, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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