Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 580
IntroThe GeForce RTX 3070 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1575 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this model. It features 6144 SPUs along with 192 TAUs and 96 ROPs.Compare all of that to the Radeon RX 580, which makes use of a 14 nm design. AMD has clocked the core frequency at 1257 MHz. The GDDR5 memory works at a frequency of 2000 MHz on this card. It features 2304 SPUs along with 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should in theory perform much faster than the Radeon RX 580 in general. (explain)
Texel RateThe GeForce RTX 3070 Ti is much (approximately 67%) better at anisotropic filtering than the Radeon RX 580. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be quite a bit (more or less 276%) more effective at anti-aliasing than the Radeon RX 580, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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