Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 6700 XT
IntroThe GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 TAUs, and 40 Raster Operation Units.Compare those specifications to the Radeon RX 6700 XT, which comes with core clock speeds of 2321 MHz on the GPU, and 2000 MHz on the (Unknown) MB of GDDR6 memory. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6700 XT should in theory be a lot better than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon RX 6700 XT is a lot (more or less 806%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon RX 6700 XT should be a lot (more or less 407%) more effective at AA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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