Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 6700 XT
IntroThe GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 2880 SPUs as well as 240 Texture Address Units and 48 Rasterization Operator Units.Compare those specifications to the Radeon RX 6700 XT, which has core clock speeds of 2321 MHz on the GPU, and 2000 MHz on the (Unknown) MB of GDDR6 memory. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6700 XT should be a little bit faster than the GeForce GTX Titan Black in general. (explain)
Texel RateThe Radeon RX 6700 XT will be a lot (about 74%) more effective at texture filtering than the GeForce GTX Titan Black. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6700 XT is superior to the GeForce GTX Titan Black, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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