Compare any two graphics cards:
Radeon R9 280 vs Radeon RX 6700 XT
IntroThe Radeon R9 280 has a GPU core clock speed of 933 MHz, and the 3072 MB of GDDR5 memory runs at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon RX 6700 XT, which features a core clock frequency of 2321 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6700 XT should theoretically perform quite a bit faster than the Radeon R9 280 in general. (explain)
Texel RateThe Radeon RX 6700 XT is a lot (more or less 255%) more effective at AF than the Radeon R9 280. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6700 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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