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GeForce GTX 590 vs GeForce RTX 3060

Intro

The GeForce GTX 590 has a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce RTX 3060, which uses a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 memory works at a speed of 1875 MHz on this model. It features 3584 SPUs along with 112 TAUs and 48 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

In theory, the GeForce RTX 3060 should be a small bit faster than the GeForce GTX 590 overall. (explain)

GeForce RTX 3060 368640 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 40320 (12%)

Texel Rate

The GeForce RTX 3060 will be a lot (about 90%) faster with regards to AF than the GeForce GTX 590. (explain)

GeForce RTX 3060 147840 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 70144 (90%)

Pixel Rate

The GeForce RTX 3060 will be a bit (about 9%) more effective at anti-aliasing than the GeForce GTX 590, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce RTX 3060 63360 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 5088 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce RTX 3060
Manufacturer nVidia nVidia
Year March 2011 February 2021
Code Name GF110 GA106
Memory 1536 MB (x2) (Unknown) MB
Core Speed 607 MHz (x2) 1320 MHz
Memory Speed 3420 MHz (x2) 3750 GB/s
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 368640 MB/sec
Texel Rate 77696 Mtexels/sec 147840 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 63360 Mpixels/sec
Unified Shaders 512 (x2) 3584
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 13250 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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