Compare any two graphics cards:
GeForce GTX Titan Black vs GeForce RTX 3060
IntroThe GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 2880 SPUs along with 240 TAUs and 48 ROPs.Compare that to the GeForce RTX 3060, which features a GPU core clock speed of 1320 MHz, and (Unknown) MB of GDDR6 RAM set to run at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3060, in theory, should perform a bit faster than the GeForce GTX Titan Black in general. (explain)
Texel RateThe GeForce GTX Titan Black is quite a bit (about 44%) more effective at AF than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce RTX 3060 should be much (about 48%) faster with regards to FSAA than the GeForce GTX Titan Black, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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