Compare any two graphics cards:
GeForce RTX 3060 vs Radeon R9 280
IntroThe GeForce RTX 3060 comes with a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 RAM is set to run at 1875 MHz through a 192-bit bus. It also is made up of 3584 SPUs, 112 Texture Address Units, and 48 ROPs.Compare that to the Radeon R9 280, which comes with GPU core speed of 933 MHz, and 3072 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should be 54% faster than the Radeon R9 280 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 is much (more or less 41%) better at AF than the Radeon R9 280. (explain)
Pixel RateThe GeForce RTX 3060 is a lot (approximately 112%) more effective at AA than the Radeon R9 280, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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