Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce 8600 GT 256MB DDR2
IntroThe GeForce 8600 GS (OEM) has core clock speeds of 540 MHz on the GPU, and 400 MHz on the 256 MB of DDR2 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce 8600 GT 256MB DDR2, which uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory is set to run at a speed of 400 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should perform the same. (explain)
Texel RateBoth cards have the exact same texel rate, so in theory they should perform equally good at at AF. (explain)Pixel RateBoth cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at anti-aliasing, and be capable of handling the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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