Compare any two graphics cards:
VS

Geforce GTX 780 vs Radeon RX 6800 XT

Intro

The Geforce GTX 780 features a core clock frequency of 863 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has set the core frequency at 1825 MHz. The GDDR6 memory works at a speed of 2000 MHz on this model. It features 4608 SPUs along with 288 Texture Address Units and 128 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 780 250 Watts
Radeon RX 6800 XT 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 6800 XT should be 82% faster than the Geforce GTX 780 overall, because of its higher data rate. (explain)

Radeon RX 6800 XT 524288 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 235904 (82%)

Texel Rate

The Radeon RX 6800 XT should be quite a bit (about 217%) faster with regards to texture filtering than the Geforce GTX 780. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
Geforce GTX 780 165696 Mtexels/sec
Difference: 359904 (217%)

Pixel Rate

The Radeon RX 6800 XT will be quite a bit (more or less 464%) more effective at FSAA than the Geforce GTX 780, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 192176 (464%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 780

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 780 Radeon RX 6800 XT
Manufacturer nVidia AMD
Year May 2013 November 2020
Code Name GK110 Navi 21
Memory 3072 MB 16384 MB
Core Speed 863 MHz 1825 MHz
Memory Speed 6008 MHz 4000 GB/s
Power (Max TDP) 250 watts 300 watts
Bandwidth 288384 MB/sec 524288 MB/sec
Texel Rate 165696 Mtexels/sec 525600 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 233600 Mpixels/sec
Unified Shaders 2304 4608
Texture Mapping Units 192 288
Render Output Units 48 128
Bus Type GDDR5 GDDR6
Bus Width 384-bit 256-bit
Fab Process 28 nm 7 nm
Transistors 7080 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 780

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield