Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 6800 XT
IntroThe GeForce GTX Titan X has a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.Compare all that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 RAM is set to run at a speed of 2000 MHz on this specific card. It features 4608 SPUs along with 288 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT, in theory, should perform quite a bit faster than the GeForce GTX Titan X in general. (explain)
Texel RateThe Radeon RX 6800 XT is a lot (more or less 174%) more effective at AF than the GeForce GTX Titan X. (explain)
Pixel RateThe Radeon RX 6800 XT is much (more or less 143%) better at full screen anti-aliasing than the GeForce GTX Titan X, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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