Compare any two graphics cards:
Radeon R9 Fury X vs Radeon RX 6800 XT
IntroThe Radeon R9 Fury X comes with core speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.Compare that to the Radeon RX 6800 XT, which has GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 RAM set to run at 2000 MHz through a 256-bit bus. It also is made up of 4608 Stream Processors, 288 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 XT should be just a bit faster than the Radeon R9 Fury X overall. (explain)
Texel RateThe Radeon RX 6800 XT will be much (approximately 96%) better at texture filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe Radeon RX 6800 XT should be much (approximately 248%) faster with regards to full screen anti-aliasing than the Radeon R9 Fury X, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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