Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX 6800 XT
IntroThe Radeon RX 5700 XT comes with a GPU clock speed of 1605 MHz, and the 8096 MB of GDDR6 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.Compare all of that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1825 MHz. The GDDR6 memory runs at a speed of 2000 MHz on this specific model. It features 4608 SPUs as well as 288 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 XT should perform just a bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon RX 6800 XT will be quite a bit (about 105%) faster with regards to anisotropic filtering than the Radeon RX 5700 XT. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 XT is superior to the Radeon RX 5700 XT, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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