Compare any two graphics cards:
Radeon RX 6800 vs Radeon RX 6800 XT
IntroThe Radeon RX 6800 features clock speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800 XT, which comes with GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 RAM set to run at 2000 MHz through a 256-bit bus. It also is comprised of 4608 Stream Processors, 288 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon RX 6800 XT will be much (more or less 29%) faster with regards to texture filtering than the Radeon RX 6800. (explain)
Pixel RateThe Radeon RX 6800 XT should be a lot (approximately 43%) better at AA than the Radeon RX 6800, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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