Compare any two graphics cards:
Radeon R7 360 vs Radeon RX 6800
IntroThe Radeon R7 360 features a GPU clock speed of 1050 MHz, and the 2048 MB of GDDR5 memory runs at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 16 ROPs.Compare those specs to the Radeon RX 6800, which makes use of a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 RAM works at a speed of 2000 MHz on this specific model. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6800 will be 404% quicker than the Radeon R7 360 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 6800 should be much (approximately 710%) faster with regards to AF than the Radeon R7 360. (explain)
Pixel RateThe Radeon RX 6800 is much (more or less 871%) faster with regards to anti-aliasing than the Radeon R7 360, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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