Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6800
IntroThe Nvidia Titan Xp makes use of a 16 nm design. nVidia has clocked the core speed at 1582 MHz. The GDDR5X RAM works at a frequency of 1426 MHz on this particular card. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.Compare all of that to the Radeon RX 6800, which makes use of a 7 nm design. AMD has clocked the core frequency at 1700 MHz. The GDDR6 memory works at a speed of 2000 MHz on this specific model. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Nvidia Titan Xp should be a bit faster than the Radeon RX 6800 in general. (explain)
Texel RateThe Radeon RX 6800 should be a bit (about 7%) more effective at AF than the Nvidia Titan Xp. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6800 is superior to the Nvidia Titan Xp, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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