Compare any two graphics cards:
Nvidia Titan Xp vs Radeon RX 6800
IntroThe Nvidia Titan Xp has core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X RAM. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800, which has GPU core speed of 1700 MHz, and 16384 MB of GDDR6 RAM running at 2000 MHz through a 256-bit bus. It also is made up of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Nvidia Titan Xp should in theory be a bit faster than the Radeon RX 6800 overall. (explain)
Texel RateThe Radeon RX 6800 should be a little bit (about 7%) more effective at AF than the Nvidia Titan Xp. (explain)
Pixel RateThe Radeon RX 6800 will be a little bit (more or less 7%) faster with regards to FSAA than the Nvidia Titan Xp, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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