Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 6800
IntroThe GeForce RTX 3080 comes with a core clock speed of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 320-bit bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 TAUs, and 96 ROPs.Compare those specs to the Radeon RX 6800, which comes with GPU clock speed of 1700 MHz, and 16384 MB of GDDR6 RAM running at 2000 MHz through a 256-bit bus. It also features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080, in theory, should perform quite a bit faster than the Radeon RX 6800 overall. (explain)
Texel RateThe Radeon RX 6800 is a bit (more or less 4%) better at anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateThe Radeon RX 6800 should be just a bit (more or less 18%) faster with regards to FSAA than the GeForce RTX 3080, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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