Compare any two graphics cards:
GeForce RTX 3090 vs Radeon RX 6800
IntroThe GeForce RTX 3090 has a GPU core clock speed of 1395 MHz, and the 24576 MB of GDDR6X RAM runs at 1219 MHz through a 384-bit bus. It also is made up of 10496 SPUs, 328 Texture Address Units, and 112 ROPs.Compare those specs to the Radeon RX 6800, which features clock speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3090 should be a lot faster than the Radeon RX 6800 overall. (explain)
Texel RateThe GeForce RTX 3090 is a little bit (more or less 12%) more effective at texture filtering than the Radeon RX 6800. (explain)
Pixel RateThe Radeon RX 6800 should be a little bit (more or less 4%) faster with regards to anti-aliasing than the GeForce RTX 3090, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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