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GeForce GTX 560 Ti 448 vs GeForce RTX 2080 SUPER

Intro

The GeForce GTX 560 Ti 448 comes with a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 ROPs.

Compare all that to the GeForce RTX 2080 SUPER, which features a core clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 3072 SPUs, 192 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce RTX 2080 SUPER 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 SUPER should perform much faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 363904 (253%)

Texel Rate

The GeForce RTX 2080 SUPER is quite a bit (approximately 673%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce RTX 2080 SUPER 316800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 275808 (673%)

Pixel Rate

The GeForce RTX 2080 SUPER is quite a bit (about 261%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and able to handle higher resolutions better. (explain)

GeForce RTX 2080 SUPER 105600 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 76320 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce RTX 2080 SUPER
Manufacturer nVidia nVidia
Year December 2011 July 2019
Code Name GF110 TU104-450-A1
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1650 MHz
Memory Speed 3600 MHz 3874 GB/s
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 507904 MB/sec
Texel Rate 40992 Mtexels/sec 316800 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 105600 Mpixels/sec
Unified Shaders 448 3072
Texture Mapping Units 56 192
Render Output Units 40 64
Bus Type GDDR5 GDDR6
Bus Width 320-bit 256-bit
Fab Process 40 nm 12 nm
Transistors 3000 million 13600 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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