Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon HD 7950
IntroThe GeForce RTX 2080 SUPER has a core clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It features 3072 SPUs, 192 Texture Address Units, and 64 ROPs.Compare those specs to the Radeon HD 7950, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER, in theory, should be quite a bit faster than the Radeon HD 7950 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be much (about 254%) more effective at texture filtering than the Radeon HD 7950. (explain)
Pixel RateThe GeForce RTX 2080 SUPER is a lot (about 313%) better at FSAA than the Radeon HD 7950, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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