Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Geforce GTX 670
IntroThe GeForce RTX 2080 SUPER has a clock frequency of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also features a 256-bit bus, and makes use of a 12 nm design. It features 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Geforce GTX 670, which comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2080 SUPER is 165% faster than the Geforce GTX 670 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be quite a bit (about 209%) faster with regards to texture filtering than the Geforce GTX 670. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2080 SUPER is superior to the Geforce GTX 670, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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