Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce 8800 Ultra

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this model. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.

Compare those specs to the GeForce 8800 Ultra, which has clock speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce 8800 Ultra 171 Watts
Difference: 28 Watts (20%)

Memory Bandwidth

The GeForce 8800 Ultra should theoretically be quite a bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 40320 (64%)

Texel Rate

The GeForce 8800 Ultra will be much (more or less 59%) more effective at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 14544 (59%)

Pixel Rate

The GeForce 8800 Ultra should be quite a bit (more or less 43%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce 8800 Ultra 14688 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 4428 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce 8800 Ultra
Manufacturer nVidia nVidia
Year Nov 2006 (640) May 2007
Code Name G80 G80
Memory 640 MB 768 MB
Core Speed 513 MHz 612 MHz
Memory Speed 1584 MHz 2160 MHz
Power (Max TDP) 143 watts 171 watts
Bandwidth 63360 MB/sec 103680 MB/sec
Texel Rate 24624 Mtexels/sec 39168 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14688 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 24
Bus Type GDDR3 GDDR3
Bus Width 320-bit 384-bit
Fab Process 90 nm 90 nm
Transistors 681 million 681 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield