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GeForce RTX 2080 SUPER vs Geforce GTX 690

Intro

The GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has clocked the core speed at 1650 MHz. The GDDR6 RAM is set to run at a speed of 1937 MHz on this model. It features 3072 SPUs along with 192 TAUs and 64 ROPs.

Compare all of that to the Geforce GTX 690, which comes with a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 SUPER 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2080 SUPER should theoretically be quite a bit better than the Geforce GTX 690 overall. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 123392 (32%)

Texel Rate

The GeForce RTX 2080 SUPER should be much (more or less 35%) more effective at texture filtering than the Geforce GTX 690. (explain)

GeForce RTX 2080 SUPER 316800 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 82560 (35%)

Pixel Rate

The GeForce RTX 2080 SUPER should be quite a bit (about 80%) better at FSAA than the Geforce GTX 690, and also able to handle higher resolutions better. (explain)

GeForce RTX 2080 SUPER 105600 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 47040 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 SUPER Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2019 April 2012
Code Name TU104-450-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1650 MHz 915 MHz (x2)
Memory Speed 1937 GB/s 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 507904 MB/sec 384512 MB/sec
Texel Rate 316800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 105600 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 3072 1536 (x2)
Texture Mapping Units 192 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors 13600 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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