Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon R5 M255
IntroThe GeForce RTX 2080 SUPER has a clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also uses a 256-bit memory bus, and makes use of a 12 nm design. It features 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon R5 M255, which features a GPU core clock speed of 940 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce RTX 2080 SUPER, in theory, should be much faster than the Radeon R5 M255 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER is much (approximately 1585%) more effective at anisotropic filtering than the Radeon R5 M255. (explain)
Pixel RateThe GeForce RTX 2080 SUPER is much (about 1304%) better at FSAA than the Radeon R5 M255, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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