Compare any two graphics cards:
GeForce 810M vs GeForce RTX 2080 SUPER
IntroThe GeForce 810M features clock speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 RAM. It features 48 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the GeForce RTX 2080 SUPER, which has GPU clock speed of 1650 MHz, and 8192 MB of GDDR6 memory running at 1937 MHz through a 256-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER should theoretically be much faster than the GeForce 810M overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be a lot (approximately 5266%) better at AF than the GeForce 810M. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be much (about 3477%) faster with regards to full screen anti-aliasing than the GeForce 810M, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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