Compare any two graphics cards:
VS

GeForce 830M vs GeForce RTX 2080 SUPER

Intro

The GeForce 830M comes with core clock speeds of 1029 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce RTX 2080 SUPER, which makes use of a 12 nm design. nVidia has clocked the core speed at 1650 MHz. The GDDR6 RAM runs at a frequency of 1937 MHz on this card. It features 3072 SPUs along with 192 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
GeForce RTX 2080 SUPER 250 Watts
Difference: 225 Watts (900%)

Memory Bandwidth

The GeForce RTX 2080 SUPER should theoretically perform quite a bit faster than the GeForce 830M in general. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
GeForce 830M 14400 MB/sec
Difference: 493504 (3427%)

Texel Rate

The GeForce RTX 2080 SUPER will be quite a bit (more or less 1824%) faster with regards to AF than the GeForce 830M. (explain)

GeForce RTX 2080 SUPER 316800 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 300336 (1824%)

Pixel Rate

The GeForce RTX 2080 SUPER will be a lot (approximately 1183%) faster with regards to anti-aliasing than the GeForce 830M, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce RTX 2080 SUPER 105600 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 97368 (1183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 830M GeForce RTX 2080 SUPER
Manufacturer nVidia nVidia
Year March 12 2014 July 2019
Code Name GM108 TU104-450-A1
Memory 2048 MB 8192 MB
Core Speed 1029 MHz 1650 MHz
Memory Speed 1800 MHz 3874 GB/s
Power (Max TDP) 25 watts 250 watts
Bandwidth 14400 MB/sec 507904 MB/sec
Texel Rate 16464 Mtexels/sec 316800 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 105600 Mpixels/sec
Unified Shaders 256 3072
Texture Mapping Units 16 192
Render Output Units 8 64
Bus Type DDR3 GDDR6
Bus Width 64-bit 256-bit
Fab Process 28 nm 12 nm
Transistors (Unknown) million 13600 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield