Compare any two graphics cards:
GeForce GTX 860M vs GeForce RTX 2080 SUPER
IntroThe GeForce GTX 860M makes use of a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 ROPs.Compare those specifications to the GeForce RTX 2080 SUPER, which comes with a core clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It features 3072 SPUs, 192 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 SUPER should in theory be much better than the GeForce GTX 860M overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be a lot (more or less 314%) better at anisotropic filtering than the GeForce GTX 860M. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2080 SUPER is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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