Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 2080 SUPER
IntroThe GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 256-bit memory bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the GeForce RTX 2080 SUPER, which makes use of a 12 nm design. nVidia has set the core speed at 1650 MHz. The GDDR6 RAM is set to run at a frequency of 1937 MHz on this specific model. It features 3072 SPUs as well as 192 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER should in theory perform quite a bit faster than the GeForce GTX 1080 overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be much (about 23%) more effective at AF than the GeForce GTX 1080. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be just a bit (about 3%) faster with regards to AA than the GeForce GTX 1080, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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