Compare any two graphics cards:
GeForce GTX 750 vs Radeon RX 5500 XT
IntroThe GeForce GTX 750 features a GPU clock speed of 1020 MHz, and the 1024 MB of GDDR5 RAM runs at 1250 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 TAUs, and 16 ROPs.Compare that to the Radeon RX 5500 XT, which features GPU core speed of 1717 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5500 XT should be a lot faster than the GeForce GTX 750 overall. (explain)
Texel RateThe Radeon RX 5500 XT is a lot (about 363%) faster with regards to texture filtering than the GeForce GTX 750. (explain)
Pixel RateThe Radeon RX 5500 XT will be quite a bit (about 237%) more effective at full screen anti-aliasing than the GeForce GTX 750, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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