Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce 9500 GT DDR2
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has set the core speed at 612 MHz. The GDDR3 RAM is set to run at a frequency of 1080 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the GeForce 9500 GT DDR2, which comes with core speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 RAM. It features 32 SPUs along with 16 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 Ultra should theoretically perform quite a bit faster than the GeForce 9500 GT DDR2 overall. (explain)
Texel RateThe GeForce 8800 Ultra is much (approximately 345%) more effective at texture filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8800 Ultra is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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