Compare any two graphics cards:
GeForce GTX Titan vs Radeon RX 5600 XT
IntroThe GeForce GTX Titan makes use of a 28 nm design. nVidia has clocked the core frequency at 837 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 2688 SPUs as well as 224 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 5600 XT, which features a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM running at 1500 MHz through a 192-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5600 XT should in theory be a little bit better than the GeForce GTX Titan in general. (explain)
Texel RateThe Radeon RX 5600 XT should be just a bit (approximately 6%) faster with regards to texture filtering than the GeForce GTX Titan. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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