Compare any two graphics cards:
GeForce 940M vs Radeon RX 5600 XT
IntroThe GeForce 940M features a clock speed of 1072 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 ROPs.Compare that to the Radeon RX 5600 XT, which comes with a clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit memory bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon RX 5600 XT should in theory be a lot faster than the GeForce 940M overall. (explain)
Texel RateThe Radeon RX 5600 XT will be much (more or less 670%) faster with regards to AF than the GeForce 940M. (explain)
Pixel RateThe Radeon RX 5600 XT is quite a bit (more or less 926%) faster with regards to AA than the GeForce 940M, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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