Compare any two graphics cards:
Radeon HD 7850 vs Radeon RX 5600
IntroThe Radeon HD 7850 features a clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.Compare all that to the Radeon RX 5600, which has a core clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit bus, and makes use of a 7 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 will be 92% quicker than the Radeon HD 7850 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 5600 will be a lot (approximately 220%) more effective at AF than the Radeon HD 7850. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 5600 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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