Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 5600
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this specific card. It features 768 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the Radeon RX 5600, which has clock speeds of 1375 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 memory. It features 2048 SPUs as well as 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5600 should theoretically be a lot faster than the GeForce GTX 650 Ti in general. (explain)
Texel RateThe Radeon RX 5600 is much (more or less 196%) faster with regards to AF than the GeForce GTX 650 Ti. (explain)
Pixel RateThe Radeon RX 5600 is much (about 493%) faster with regards to AA than the GeForce GTX 650 Ti, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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