Compare any two graphics cards:
Geforce GTX 770 vs Radeon RX 5600
IntroThe Geforce GTX 770 uses a 28 nm design. nVidia has clocked the core frequency at 1046 MHz. The GDDR5 memory runs at a speed of 1753 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 5600, which comes with a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM running at 1500 MHz through a 192-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 will be 31% quicker than the Geforce GTX 770 overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 5600 will be much (approximately 31%) faster with regards to texture filtering than the Geforce GTX 770. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5600 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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