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GeForce GTX 1650 vs GeForce GTX 590

Intro

The GeForce GTX 1650 has a GPU clock speed of 1485 MHz, and the 4096 MB of GDDR5 RAM is set to run at 2001 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 855 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be much superior to the GeForce GTX 1650 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 197248 (150%)

Texel Rate

The GeForce GTX 1650 is just a bit (approximately 7%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 5464 (7%)

Pixel Rate

The GeForce GTX 590 should be much (more or less 23%) better at FSAA than the GeForce GTX 1650, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 10752 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 590
Manufacturer nVidia nVidia
Year April 2019 March 2011
Code Name TU117-300-A1 GF110
Memory 4096 MB 1536 MB (x2)
Core Speed 1485 MHz 607 MHz (x2)
Memory Speed 8004 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 131072 MB/sec 328320 MB/sec
Texel Rate 83160 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 896 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 12 nm 40 nm
Transistors 4700 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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