Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 7970
IntroThe GeForce GTX 1650 uses a 12 nm design. nVidia has clocked the core speed at 1485 MHz. The GDDR5 RAM runs at a frequency of 2001 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon HD 7970, which comes with clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7970 should be much faster than the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon HD 7970 will be a lot (about 42%) more effective at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce GTX 1650 should be quite a bit (approximately 61%) faster with regards to anti-aliasing than the Radeon HD 7970, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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