Compare any two graphics cards:
GeForce GTX 1650 vs Radeon R9 M395X
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has clocked the core frequency at 1485 MHz. The GDDR5 RAM runs at a speed of 2001 MHz on this particular card. It features 896 SPUs along with 56 TAUs and 32 ROPs.Compare those specs to the Radeon R9 M395X, which features GPU core speed of 723 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M395X should be a lot faster than the GeForce GTX 1650 in general. (explain)
Texel RateThe Radeon R9 M395X will be a small bit (more or less 11%) better at texture filtering than the GeForce GTX 1650. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1650 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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