Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon RX 560
IntroThe GeForce GTS 450 1GB uses a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a speed of 902 MHz on this particular card. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all that to the Radeon RX 560, which makes use of a 14 nm design. AMD has set the core speed at 1175 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 560 should be 99% faster than the GeForce GTS 450 1GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon RX 560 should be much (approximately 200%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe Radeon RX 560 is much (about 50%) more effective at FSAA than the GeForce GTS 450 1GB, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!