Compare any two graphics cards:
Radeon HD 6450 (OEM) 1GB vs Radeon RX 560
IntroThe Radeon HD 6450 (OEM) 1GB uses a 40 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific card. It features 160 SPUs along with 8 Texture Address Units and 4 ROPs.Compare that to the Radeon RX 560, which features GPU core speed of 1175 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 560 should be quite a bit faster than the Radeon HD 6450 (OEM) 1GB in general. (explain)
Texel RateThe Radeon RX 560 is quite a bit (about 1153%) more effective at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 560 is superior to the Radeon HD 6450 (OEM) 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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