Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 380 2G
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 memory runs at a frequency of 1500 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 48 Rasterization Operator Units.Compare that to the Radeon R9 380 2G, which features a clock speed of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti should in theory be a lot faster than the Radeon R9 380 2G overall. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (approximately 33%) faster with regards to AF than the Radeon R9 380 2G. (explain)
Pixel RateThe GeForce GTX 1660 Ti is much (about 132%) more effective at anti-aliasing than the Radeon R9 380 2G, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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