Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 380 4G
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this card. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.Compare those specifications to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 RAM works at a speed of 1425 MHz on this particular model. It features 1792 SPUs along with 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti should in theory perform quite a bit faster than the Radeon R9 380 4G overall. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (approximately 33%) more effective at texture filtering than the Radeon R9 380 4G. (explain)
Pixel RateThe GeForce GTX 1660 Ti will be a lot (more or less 132%) more effective at AA than the Radeon R9 380 4G, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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