Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon HD 3470 256MB
IntroThe GeForce 8600 GT 512MB DDR2 comes with a GPU core clock speed of 540 MHz, and the 512 MB of DDR2 RAM is set to run at 400 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare all that to the Radeon HD 3470 256MB, which uses a 55 nm design. AMD has clocked the core frequency at 800 MHz. The DDR2 RAM runs at a speed of 950 MHz on this specific card. It features 40(8x5) SPUs as well as 4 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3470 256MB should in theory be quite a bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce 8600 GT 512MB DDR2 should be much (more or less 170%) better at anisotropic filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8600 GT 512MB DDR2 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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