Compare any two graphics cards:
GeForce GTX 480 vs GeForce RTX 2060
IntroThe GeForce GTX 480 has a clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 60 TAUs, and 48 ROPs.Compare those specs to the GeForce RTX 2060, which has a core clock speed of 1365 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 192-bit bus, and makes use of a 12 nm design. It is made up of 1920 SPUs, 120 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2060 should in theory be quite a bit superior to the GeForce GTX 480 in general. (explain)
Texel RateThe GeForce RTX 2060 should be quite a bit (more or less 290%) better at texture filtering than the GeForce GTX 480. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 2060 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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